Of every video game console I have ever own or played, the Super Nintendo Entertainment System is my absolute favorite, and with good reason. The SNES has multiple-dozens of fantastic and innovative games, many of which are still referenced even today in best-of lists and retro sections of videogame magazines. The 16-bit era brought with it perhaps the greatest leap in video games of any console generation before or since, with sound and graphics; but also with narrative, scope and game design.
Think about the jump to 3D with the PS1 and Nintendo 64; many of those early 3D efforts have aged very poorly, and in most cases have been eclipsed as the platform has aged. An argument could be made that 3D was more of a brave new world in mid nineties, but no other console has had had so many launch (or near launch) titles rank so high in best-of-lists.
The art of sprite based graphics were mastered with such early titles as Super Mario World, Super R-Type, Final Fantasy IV and Actraiser, and all but perfected by the end of the consoles life. Late SNES titles such as Star Ocean, Tales of Phantasia, Donkey Kong Country, Chrono Trigger and Yoshi’s Island pushed the SNES to unheard of limits, squeezing out graphics and sound that easily bested the launch window releases of Sony’s highly advance CD based PlayStation console.
What makes the Super Nintendo so special is that the console was not content to dominate just one genre of games, like the TurboGrafx did with shooters or the Genesis with beat ‘em ups- the Super Nintendo excelled in nearly every single style of video game. From platformers (Super Mario World, Super Bonk) to action games (Super Star Wars series, Metal Warriors Wild Guns) to beat’em ups (Turtles in Time, Final Fight 2, Batman Returns) to fighters (Street Fighter II and Mortal Kombat II) to adventure games (A Link to the Past, Nosferatu, Out of this World) and even puzzle games (Tetris Attack, Bust-A-Move, Dr.Mario/Tetris). Even the one area where the SNES is the weakest, shmups, there were still brilliant games to be found (Space Megaforce, R-Type III, and Darius Twin)
What article about the Super Nintendo would be complete without mention of the consoles greatest strength; its unrivalled RPG offerings. Arguably the greatest generation for RPGs, specially Japanese RPGs, the SNES was the exclusive home to some of the most critically lauded console role playing games in history. It’s the machine on which Square, Namco, Enix and Chunsoft cut their teeth; no more evident than in what the developers accomplished with the graphical depth and audio capabilities of the SNES. The improvments facilitated the shift moving JRPGs further from Dungeons and Dragons and more closer to a more cinematic and story centric genre.
The sheer number of franchises that either started or matured on the console is absolutely staggering. Final Fantasy and Dragon Quest proved there was a rich world beyond 8-bits, Mother and Chrono Trigger blazed into homes for the first time, and titles such as Star Ocean, Romancing SaGa and Tales of Phantasia while not making it outside of Japan, none-the-less saw new life with the advent of fan translation ROM patches and/or portable remakes.
The success of the Super Nintendo can be attributed to many things; brand loyalty, marketing, the pressure of Nintendo’s first real competition in Sega’s Genesis/Mega Drive- but one thing cannot be denied. Nintendo didn’t let the success of the NES go to their head. Instead they stepped up to create one of the most loved and critically successful video game consoles of all time. And for that, Nintendo will always have a place in my heart.
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