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Riskbreaker: The Bold Brilliance of Vagrant Story


On 03/12/2013 at 10:21 AM by natron

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vagrantstory

Having perfected their craft on Nintendo's 16-bit Super Nintendo, Square was well poised to enter the next console generation with a bang. Boasting an incredibly talented staff of designers, producers and artists, and fresh off of console bending efforts such as Chrono Trigger, Treasure of the Rudras and the hotly anticipated Nintendo collaboration Super Mario RPG: The Legend of the Seven Stars, Square released arguably the most popular console role-playing game of all time the following year when it released Final Fantasy VII for Sony's PlayStation console.

In the years that followed Square fostered a level of creativity within Japanese role-playing games, and in the Japanese gaming industry in general that has never, and likely will never be equaled. Established franchises took daring new paths, as was the case with Final Fantasy VIII, and Square branched off into new genres, releasing and/or developing Einhänder (shooter) and Tobal No.1 and Ehrgeiz (fighters).

During this period of enlightenment at Square, many experimental titles crafted within a JPRG framework were also developed and released. Legend of Mana, Parasite Eve, Chrono Cross, Final Fantasy Tactics and Xenogears are just a few.

Among those titles listed, Final Fantasy Tactics probably represents the greatest creative coup Square managed during this era. In 1995 after quitting rival developer Quest, Yasumi Matsuno, creative force behind Enix/Quest's highly regarded Tactics Ogre franchise, was brought aboard by Square. Matsuno promptly went to work and oversaw the development of Final Fantasy Tactics, a game largely created in the mould of his own beloved Tactics Ogre series. The combination of Matsuno's intricate isometric Tactics Ogre-style game mechanics and the Final Fantasy world and mythos ended up yielding one of the, if not the greatest strategy RPG of all time.

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Final Fantasy Tactics for PS1
 

Yasumi Matsuno’s second Square effort, Vagrant Story, took a radically different approach to game design. Much like Final Fantasy Tactics it deserves every bit of praise it has accrued since it’s original release back in February of 2000- and just like Matsuno’s Final Fantasy Tactics before it (and Final Fantasy 12 after), Vagrant Story broke new ground within its genre.

With Final Fantasy Tactics, Matsumo added a level of customization and depth of story and character development that was unrivaled in the genre of the console strategy RPG and in Final Fantasy 12, he merged the traditional JRPG with the Western influences and characteristics of the MMORPG. Vagrant Story, like his previous and latter efforts, is a scrapbook of styles and genre defining creativity. Vagrant Story is part dungeon crawler, part action game, and part strategy RPG.

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The underlying strategy aspect of the game may not be readily apparent, excluding the many environmental puzzles peppered through-out the game, but they play an enormous role once you start to peel back the games many layers. The combat system is a marriage of hack and slash action and calculated attack, in which you choose to where specifically to deal damage (you are given a choice of head, body, left arm etc. depending on your position and proximity to said areas) and methodology by which you chain your attacks plays an integral part in your ability to proceed past many of the games battles, both boss and standard.

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Custom weapon and item creation, done in workshops scattered through-out the games 3D maps, add an additional element of strategy. Smart and efficient use of this mechanic can often times mean the difference between success and crushing defeat.

Set in the medieval-France inspired world of Ivalice, Vagrant Story’s art design is ambitious and perfect. Everything from the stunning architecture of the city of Lea Monde, to the isometric catacombs have been meticulously detailed and flawlessly executed.

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I won’t venture too far into Vagrant Story’s plot, because I personally feel that it is one of the best aspects of the title. Suffice to say, by the time you gain control of Ashley Riot and begin fighting your way through the catacombs en route to Lea Monde, the story will have drawn you in with no signs of letting go. Political infighting, corruption, deranged cult leaders and secret alliances all play their part in unfolding  a masterfully crafted story. Much of this is thanks to the outstanding translation and localization efforts of Alexander O. Smith who has been praised for expertly relaying the games dark themes and complex plot.

The game shares many themes and plot devices as Yasumi Matsuno’s other Square Ivalice titles, and in many ways, is part of an unofficial series. In fact, Matsuno himself has mentioned in interviews that Final Fantasy Tactics, Vagrant Story, and Final Fantasy 12 take place not only in the same universe, but are relatively close to each other on Ivalice’s map. Final Fantasy 12 even includes numerous references, most obvious of which is the city of Leamonde (the spelling of which was altered in localization).

This is a classic Square title that has actually aged very respectably, and should be considered a mandatory experience for Square fans, PS1 fans, and JPRG fans alike. The release of Parasite Eve II proved beyond a reasonable doubt that not every flight-of-fancy Square game required a follow-up, and Vagrant Story is a prime example; a one-off masterpiece in a league, and class of its own.

Screenshots taken from Giant Bomb.


 

Comments

Matt Snee Staff Writer

03/12/2013 at 11:04 AM

I really need to play this.  I have it on my PSP but I just haven't been able to get into it yet. The opening cut scenes are really neat, I just don't understand the combat and wish I had a manual.  But one of these days, I will get into it.  

Ranger1

03/12/2013 at 11:23 AM

My SO found this one for me for cheap when GameStop was dumping their PS1 games. It's a complete copy, too. I remember getting stuck at some point and going on to something else, but I liked what I'd playedf of it (other than getting stuck).

natron

03/12/2013 at 01:13 PM

I really cannot recommend this game enough. It is available on the playstation store for the PSP or PS3. No excuses!

Ranger1

03/12/2013 at 01:24 PM

Still have my original copy and PS1, so it will get played at some point.

bullet656

03/12/2013 at 11:36 AM

I plan on playing this soon.  I'm currently working my way through FF tactics and also recently downloaded Parasite Eve, although I've barely started that one.  Once I finish both I plan on getting Vagrant Story.  I didn't own a PSP, so I'm loving that I can play PS1 games on my Vita.  Since I was content having only Nintendo systems for so long, I bought a playstation very late in it's life (after Tony Hawk came out) and didn't get around to playing many classics.

natron

03/12/2013 at 03:37 PM

Final Fantasy Tactics is soooooo good. I have something in the pipe regarding Tactics for maybe Thursday or next week. It's one of my favourite games of all time.

Halochief90

03/13/2013 at 02:23 AM

I really enjoyed this game. The battle system seemed really complex at first but once I got into the groove I felt like a master. I thought the story was okay, the one big twist midway through the game was great, I just didn't really understand what the hell was going on most of the time. Great translation for sure. And let's not forget the soundtrack!

Also, shout out from Saskatchewan! I'm from Swift Current.

natron

03/13/2013 at 03:15 AM

Nice. 306 (and, uh- I guess 639) represent!

Coolsetzer

03/13/2013 at 11:33 AM

I played this game and liked it. I could just never get past the forest. I tried replaying it at one point, but I just couldn't get back into it. I don't know why.

Jamie Alston Staff Writer

03/13/2013 at 02:29 PM

I've read so many good things about Vagrant Story, but I never got around to adding it to my collection. Your article has revived my interest in it.

V4Viewtiful

03/13/2013 at 05:38 PM

I've only just started the game, the intro is so good. So far not that deep into it but with some free time i'll sink the hours in.Smile

Remy LeBeau

03/18/2013 at 12:15 AM

I never could figure this game out. After awhile I would start doing crap for damage. Like 1 hp lol. It seemed really cool though. Cut scenes looked awesome! I'm a huge fan of FF Tactics. I try to play it once a year.

daftman

03/19/2013 at 10:45 AM

Vagrant Story is one of those that I've wanted to play for a long time. I didn't know it was available on PSN (mentioned in a previous comment), so I'll probably get it like that, though I'd love to have a physical copy.

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