Posted on 09/19/2013 at 05:06 AM
| Filed Under Preview
That's right, I should've mention that of course the main reason for these beta's (and now also alpha's) is to gain input for the playerbase and improve these games. And it's incredibly valuable what kinds of bugs these gamers can find. They just do things that we, the designers, and even the playtesters, have never thought of. Using various exploits.
That being said, where does it end? Will developers try to go pre alpha in the future? Building a game from the ground up with input from players? When I look at games of old like Quake III Arena or Unreal Tournament, these games stand the test of time, and even with the exploits used they still remain highly playable. Sure the games are fundamentally very simplistic in nature. They don't use physics, bullet penetration and all that jazz. And perhaps that is something that should be taken into account. I'll drag the game I'm working on into the conversation once more to say that the complexity of our game is on a level that I think not going public with our beta would only hurt us in the long run, because they have showed us a number of exploits that we just never thought of.
I guess in the end what I'm trying to bring across is that I believe that a strong game design should come first and foremost before getting input from the community. It's fun to see games grow, but on the flip side it may taint a person's initial impression of a game. Which is a lot tougher to change then chaning the game itself. And that is where I think lies the true pitfalls of going aplha. When someone doesn't like something ,it's incredibly difficult to change their views even if you;d fix everything they complained about. But you can never satisfy everyone, Make a strong game, and then improve on it. It's been working for us and really well so far. :)