I Am Disappointed: Beautiful at a distance, disappointing up close.
I’ve always loved the climbing aspect of the Uncharted series. Scaling larger than life structures gave the games an added sense of adventure. There was one problem though; Drake’s ascents were little more than eye candy. There was no danger, no strategy, no challenge just mash the X button until you arrive at your destination. That’s why I was so excited when I first heard about Ubisoft’s new IP, I Am Alive, which looks to meld similar Uncharted-like mechanics with the unforgiving realities of the survival horror genre. Unfortunately much like the scenery of this dystopian title, I Am Alive represents a great deal of potential that is tragically lost.
Available now on Xbox Live Arcade, and in April on the PlayStation Network.
The developers from Ubisoft Shanghai share their creative vision on the making of I am Alive.
I Am Alive, a title by Ubisoft and developed by Ubisoft Shanghai, will be released this winter for XBLA and PSN.
After three years of no details, Ubisoft's mysterious adventure title will be released in the 4th Quarter of 2011
Ubisoft announced today that I Am Alive, a title first announced during E3 2008, will be released for the PlayStation Network and Xbox Live Arcade this winter.