Excellent job sirs. I really enjoyed hearing the origin stories. It's such a good feeling when gamers get together and have a kind of catharsis or bonding through gaming origin stories, or just talking games in general like this. This was the best way to start the new NWP show.
The earliest gaming memories I have are from the mid 90s when I was around 7 or so. My sister and I got an NES for Christmas and I was the one that ended up playing it mostly. We would play Mario games, Dunk Hunt, Paper Boy, and stuff when everybody was together, but I preferred to play alone and see what kind of games I could do alone. Some of the earliest games I remember playing in my life were Astyanax, F-15 Strike Eagle, Ghosts'n Goblins, and a lot of Star Wars: The Empire Strikes Back.
I did a blog here a while back about how Ocarina of Time was the game that eventually got me into games as more than a toy. Ever since then I've been in love with games and I haven't strayed away from them yet in any way. I'm hellbent on being part of design team, so instead of straying away from games I've actually grown way closer to them over the years. There are a lot of great games out there to play, great games on the way, and I think a few designers these days have been doing some pretty cool things with both gameplay and narrative. There's so much more left to do in game design, and I'm wildly optimistic about gaming's future. I've been getting more inspired, more ambitious, and more anxious as time goes on. I think I want to do what Rob has been saying people should do during the future of gaming episodes. I want to take contemporary engines like UE, CryEngine, or Source and start out by building indie games that aren't just another pretentious cookie cutter 8-bit effort. I've never wanted to build 8-bit games anyways, I want something fresh and modern.
My origin story and my gaming life in general has been quite isolated and focused, like turtles evolving on the Galapegos Islands lol. I don't have many gaming friends anymore where I live, and I barely started interacting with gaming communities online in the past year when I joined 1UP and then Pixlbit. I honestly didn't even hear the phrase "JRPG" till a year ago and I've been playing games since I was 7. Growing up I sometimes played games with my cousins and a few close friends, but the majority of the time I spent alone. So I know how single player experiences work, what I love about them, and what I want to do with them.
The reason I continue to invest in this hobby and why it's my favorite is because, when you're designing games you can make your imagination tangible in a sense, and make it interactive. One of the things that inspired me the most as a kid was playing Zelda and realizing that Miyamoto was inspired to make Zelda games because of the times he spent running around the forests by his home in Japan. Miyamoto was able to put parts of his imagination into the real world, using video games as the medium, where complete strangers could explore it and have a magical adventure of their own. How is that not the most transcendent concept ever? It's not some fake kind of transcendence like taking hallucinogenic drugs and going on a spirit walk, or an imaginary electro-organic world like The Grid in Tron. Video games are the real thing, and the real medium in which you can make your imagination, dreams, and emotions into a place. And the experience you offer to those complete strangers might just inspire them to carry on the art form, carry on the skills, and create their own worlds.
I find it quite hard to be jaded about gaming and especially game design. I have nothing to complain about, but I have plenty to build. If I'm not happy with something somebody else has done, or if I'm not happy with something I've done, I need to build something better. I don't see myself ever quitting this hobby.
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