It was a really good idea to have a distinction between best 2012 game you played and the best gaming experience you had in the year. I wish more people did that, it's so much more satisfying and maybe even cathartic. I've noticed that when people across many sites do GOTY stuff it isn't necessarily a great experience but more or less a ritual. It's more formal, serious, and leads to plenty of confrontation and debate over simple placements on a list or votes for categories. I really enjoyed listening to the Giant Bomb crew debate and come up with an ordered top 10 list in a civilized manner, but I don't think everybody should have to do that. I would rather hear more people discuss the games that were developed in the year, and simply of the ones they experienced which one was their favorite.
Then outside of that in a different conversation, as was present in this episode, I'd love to hear people explain their favorite gaming experience of the year in general no matter what platform, game, or release date of the game involved. Often times I find that the most satisfying and emotional gaming experiences people have during a year don't end up having anything to do with the big AAA and indie games that came out that year. It's often something more personal, an old favorite game they played again, or maybe a game from the backlog that they're playing for the first time. Discussing the big AAA and indie games of the year is a good and necessary thing that enthusiasts all do, but when people just relax and gush about the best gaming experiences and memories we made that year in general it's even better.
This year I mostly played games from 2011 and from the backlog. The early year was dominated by Modern Warfare 3. I enjoyed the campaign, fell in love with Spec Ops Survival, and finally fully understood why this series is actually fun and why they design the levels and mechanics the way they do. Then in the spring I played a ton of Deus Ex Human Revolution and it became one of my 3 favorite stealth games ever. My summer was full of Civilization Revolution, Dark Souls, and Minecraft. Then I went through a long period where I didn't get any new games until the holiday season when I picked up Dishonored and Skyrim. Then the final game I got this year was Halo 4 for Christmas which, despite being my most anticipated game of the year, is the only game I haven't started playing yet because I've been too busy with Skyrim. Go figure, if you told me back in the summer that Halo 4 would come out during the holidays and I'd be too in love with Skyrim to get to it, I would've laughed but it's come true. This wall of text is quite legit already, but I still haven't picked my actual favorite game of 2012 and favorite gaming experience in general.
My favorite game of 2012 goes to Minecraft Xbox 360 Edition. It's perfect, it's made for me. It works great on controller so that I don't have to sit at my computer, the music is amazing, and the systems are all easy to interact with but deceptively deep and difficult to master. Minecraft is the only game I've ever played in my adult life that makes me feel like a kid again, that makes me feel free. Free of all the trends, tropes, and expectations of video games, design, and being an enthusiast. It's the perfect little game I never expected and never asked for but a fucker in Sweden with a beard named Markus designed it anyways and it's brilliant. The game was rough and basic at launch with only Survival mode, but once 4J studios added Creative Mode and tons of materials and features through patches it made the overall package much better.
The best gaming experience I had in 2012 was playing Dark Souls. When I first heard of the game I thought it would be a boring, frustrating, pretentious game that would only waste my time and keep me from playing better games. But once some friends of mine convinced me to buy it and I began playing it and studying it my opinion changed as wildly as it possibly could. Dark Souls is by far the most unique, misrepresented, intriguing, and mechanically fun RPG experience I've ever had. It resonates, there's tons of "moments". It's the type of game that by simply playing it you become part of a community, and the mysteries of the lore and the lack of details of the game's systems makes you want to learn about the game instead of turning it off. The game is simple and designed incredibly well, but it challenges you in ways other games on the market never do. It respects your intelligence and expects you to learn through experimentation, observation, and tenacity. It's much more fair than people give it credit for. I've only ever had two cheap deaths among hundreds. When you die and go back to a bonfire it's always because you let the game do it to you.
Death is a part of the learning process and in Dark Souls dying will make you a better player, it will inform you, and help you overcome the immense boss challenges and dangerous terrain. Every single enemy you come across can be the death of you, but the combat is so fun that frustration never overcame fun-factor. The game has the best third person sword and sorcery realtime combat ever in a game. I've never played another game as satisfying. The combat is intense, weighty, bloody and it's a thinking man's combat system. When you defeat creatures, knights, and bosses you know it was because you were that good. It wasn't because of a lucky dice roll or because you clicked the action button faster. This leads to incredible feelings of accomplishment and triumph that I haven't felt before in any other RPG.
One of the tropes of gaming is that you just slaughter your way through thousands of monsters in every RPG and it never means anything or makes you feel anything. In Dark Souls every monster counts, every room in every building counts, every excursion into uncharted territory is taken with caution, every swing of your sword and raising of your shield matters. As I said, the game is simple. You will rinse and repeat with many enemies, but for the first time ever an RPG has managed to make me care about all those moments, first encounters with new monsters, and all the battles. You can't just go on "auto-pilot" and run through dungeons hacking at the knees of everything in sight waiting to collect loot and occasionally use a health potion when something just happens to take your health down a bit. The combat and feel of everything in Dark Souls is the way I wished Zelda felt, the way I wished other third person games of it's genre felt. The speed of movement, how much armor and equipment choices effect you, how much your stats effect you, the lock on targeting, the use of sword, shield, and bow, the distinct dungeons.
I'm so bummed Patrick isn't feeling well because more than anything I really want to know what he thinks about this since we are both big Zelda fans since childhood, but Dark Souls is my new Zelda. That's heresy for a Hylian like me or Patrick to say but I feel it in my heart. Much as the original Gears of War elevated the feel of 3rd person shooters in its day or Halo elevated the feel and status of 1st person shooters on console, and Mass Effect changed everything for me on the interactive storytelling front, Dark Souls changes everything for me in the realm of 3rd person real time sword and sorcery action. It's the progression and evolution of the Zelda action-rpg I've always been waiting for.
I'm not saying Dark Souls is the greatest RPG ever designed, but I will say that this may be my favorite RPG ever, it made me think about system design very differently, it made me look at difficulty and pacing differently, it made me emotionally and intellectually migrate a lot of my Zelda love over to a newer franchise I had never played before.
Favorite game of 2012 goes to Minecraft Xbox 360 edition and favorite gaming experience of the year belongs to Dark Souls. I couldn't have predicted that in a million years. Early in the year I thought I would be all about Halo 4, Dishonored, and nothing else.
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