Forgot password?  |  Register  |    
User Name:     Password:    
Special   

The Nintendo Switch Chicago Preview Event

Friend of the site, Greg Meyer, had a chance to go hands on with the Switch at one of the exclusive events. In anticipation of tomorrow's release, he's put together a bunch of impressions to get you excited for what's coming next for Nintendo.

Super Bomberman R 


Konami’s Super Bomberman R features the return of Hudson’s beloved bomber. Our demo focused on the multiplayer portion of the game, so I don’t have any new information about the single player campaign. There were three maps that I saw while walking around the event, but our demo only featured the standard, bare bones multiplayer map.

Players had three minutes to bomb blocks, pick up power-ups, and destroy their opponents until one Bomberman (or Bomberlady) was left standing. Players defeated during the battle were sent into little vehicles that travelled alongside the arena boundary, and could throw in bombs to try and knock out a remaining player. If the player successfully took out an opponent, they switched places with their foe and entered back into the game. The power-ups I encountered in my demo included series mainstays such as: Fire, Bomb-Up (one additional bomb), Boxing Glove, Kick, Power Glove, and the Virus status ailment.

For the demo, players could use the Switch Pro Controller or a joy-con. This allows players who pick up this game at launch a variety of controller options for multiplayer with friends and family.

Back in college, my friends and I played countless hours of Bomberman death matches, so I felt right at home diving into Super Bomberman R’s multiplayer. Nothing has changed in that regard, and that’s a good thing. I ran around the map collecting power-ups while trying to reach my opponents to try and blow them up with a well-placed bomb. Of course, I managed to trap myself with a misplaced bomb and watch helplessly as I died to my own mistake. Thankfully, I could go around throwing bombs and try to get back into the game, so there’s still stuff to do if you die early.

While I had fun with the demo and plan on picking it up at launch, Marcus and I both noticed one problem with Super Bomberman R. The D-pad control felt imprecise when moving around in the grid. When pushing in one direction, my bomberlady would sometimes move around in different directions for a moment before going the desired direction. For example, when I pushed right, sometimes my character would move up and down as if she was confused before moving right. Since it’s a demo, Konami still has time to tighten the controls. If they don’t, however, I imagine there’ll be some accidental deaths from walking into a bomb’s blast radius when the player wasn’t intending to go that direction. Let’s hope Konami addresses this issue before launch.

12 Pages «  7   8   9  »

 

Comments

Matt Snee Staff Writer

03/02/2017 at 02:10 PM

great article.  I'm pretty excited about the switch, but am waiting a bit until there're more games.  Excited for those who are getting it though!

TofuFury

03/02/2017 at 05:44 PM

Thanks! I think waiting to pick up the Switch is valid if you're wanting a fuller library, or a fleshed out eShop. I'm happy with what's coming out now to pick it up tonight, but I see why others would want to wait.

mothman

03/02/2017 at 06:45 PM

Oops, accidentally IP banned you. You didn't have  an avatar so I banned you instead of the spammer I meant to ban.

TofuFury

03/02/2017 at 10:25 PM

No worries! Gotta take down those bots when they pop up. I've changed my avatar to help distinguish myself.

Super Step Contributing Writer

03/02/2017 at 04:31 PM

What would you tell someone who might just get a Wii U instead for Zelda?

How much are games like Arms and Snipperclips? 

Do you think the Switch will have enough battery life on the go, and do you see yourself playing it mostly that way or primarily at home?

How awkward does it get having to stare into the other player's sould instead of the screen during things like cow milking minigames?

TofuFury

03/02/2017 at 05:57 PM

Hey, I'll try to address all your questions in one post. 

1) Zelda on Wii U- We only saw the Switch version at the Nintendo event. My friend that came with me isn't getting a Switch right away, but owns a Wii U. He loved the Zelda demo, and definitely plans on buying the Wii U version. If I couldn't get a Switch, I wouldn't hesitate picking up the Wii U version. If you even only like Zelda, I'd still recommend picking it up. 

2) Snipperclips is $20 US on the eShop at launch. Arms doesn't have a price yet. Though I seemed a bit down on it in my impressions, I still enjoyed my time with Arms, and I'll be following it as we learn more about it.

3) I didn't get a chance to play Switch in handheld mode, but when I pick it up tonight I'll have an answer for you. I play a ton of off tv play with Wii U and my 3DS while watching TV, so I definitely see myself using this feature a ton. I won't take it on the go until I get a case for it, but I'd take it with me. I still go around with my 3DS for streetpassing.

4) When my friend and I went to the event, Marcus told me he didn't want to play that minigame at all costs. I obliged, though I don't think it would bother me. I like games like WarioWare, where you do silly games, so I'm immune to that. I'm not sure I would've wanted to milk a cow in front a crowd of strangers though.

5) Don't be so quick to dismiss Sonic Mania because it's a throwback. It plays great, and it was one of my favorite demos from the event. It might not impress you with the visuals, but it's still a neat game.

6) Don't feel bad for wanting another version of SFII. It looks like Capcom has put a lot of love in this game, and it shows.

Super Step Contributing Writer

03/02/2017 at 07:33 PM

Thanks for the replies! To be honest, i love 16 bit graphics, I'm just not sure old Sonics are for me gameplay wise. I'd give it a chance though.

TofuFury

03/02/2017 at 10:24 PM

I totally get that. I played a ton of 16 bit Sonic back in the day and loved it. Playing Sonic Mania brought me back to those days. Keep an eye on it when it comes out, and it just might surprise you.

Super Step Contributing Writer

03/02/2017 at 04:33 PM

I didn't realize Sonic Mania was a 16-bit throwback ... I'm actually less excited now, to be honest. I thought it was going to be like Generations. 

It's a little stupid that I still kinda want to play the 500th edition of SFII, but here we are. 

KnightDriver

03/02/2017 at 05:05 PM

I'm putting the Switch version of Zelda on my rental list. When it gets sent to me, probably months from now, I'm getting a Switch. The portability of the system actually is starting to appeal to me now. I think I have a use for it.

Catherine Hauser Staff Alumnus

03/03/2017 at 12:35 PM

Sold me on Snipperclips! I think I will grab that from the shop later today. Fantastic article. I tried to get tickets to this event but no such luck!

TofuFury

03/04/2017 at 12:31 AM

Thank you! My wife and I played Snipperclips today, and we've been enjoying it so far. It's a charming little game, and I can see why Nintendo decided to publish this themselves.

As for getting tickets to the event, as soon as Nintendo sent me an invite I jumped on it. I missed out on the Wii U event they invited me to in 2012, but I wasn't going to miss this.

TofuFury

03/04/2017 at 12:36 AM

A quick update on Bomberman's controls: I tried it out today using my joy-con, and I'm not experiencing the odd jerky behavior from the demo. There's two possible reasons. Konami might've tightened the controls since the demo, and I hope this is the case. The other possibility is that my problems came from the d-pad of the switch pro controller I used at the event. I don't have the pro controller, so I can't say for sure at this time.

Log in to your PixlBit account in the bar above or join the site to leave a comment.