Stage Select:
Parasite Eve on PS1 came with a demo disc that had videos of Final Fantasy VIII, Bushido Blade 2, and Brave Fencer Musashi, but more importantly, it had a playable demo of Xenogears, up until the Gears attack the village. Xenogears was a pleasant surprise that became one of my favorite PS1 games and was the forerunner to one of my current favorite series, Xenoblade Chronicles.
Dragon Quest XI S had a great demo on the Switch, and you could transfer your progress to the final release.
Speaking of Dragon Quest, I got a demo for Dragon Quest VIII on PS2 which really sold the game for me. And the final version of the game contained a playable demo of Final Fantasy XII, which was a great twofer. The DQ8 demo played up to the first boss, while in FF12's demo, you could pick between two different areas with two different sets of characters.
Doom Episode 1: Knee Deep in the Dead was a shareware title composed of the first eight levels. A lot games from id Software and Epic Megagames, as it was called in the 90s, were distributed this way, with the full releases being episodic as well.
Cage Match:
It takes a lot more than virtual tiddies and azz to make a game these days, and there are plenty of games that offer that in more robust titles. So I'm going with Super Mario Sunshine. It may not be Mario's best game, but it was emblematic of the experimental nature of some of Nintendo's Gamecube classics, and it is still a Mario game. Fun fact: I actually have Tomonobu Itagaki on my Facebook friends list.
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