For me, a sidequest needs to be one of three things to be worth completing. It needs to be fun. It needs to give you a good item to help you in the game. Or if you like the story, it needs to flash it out.
I would've used Chocobo Hot and Cold from FF9 as an example, but in the past I remember you all saying you didn't like that one. But I liked it. It was like a treasure hunt that used the whole world map.
I had to beat a lot of sidequests in Tears of the Kingdom to get good enough items to beat certain bosses. I would just pick and choose which ones sounded fun and didn't take a long time to beat. I finally finished that game at the end of July. Took me three months and my Switch says I spent 100 hours on it. I think I enjoyed about 50 percent of that. Sorry Tears of the Kingdom, you're not getting my GOTY award.
There was one sidequest in Tears of the Kingdom where you had to find Nazca-style lines in the ground to flesh out the story, and that one was fun, though. There are a lot of sidequests in FF6 and Chrono Trigger that help flesh out the story, and I did all of those.
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