This logo will forever be a reminder of what Square Enix isn't
Dear SquareEnix,
I know that you’re aware of our recent struggles in our relationship, and I know you don’t mean to do the things that you do, but it would seem that you keep making the same mistakes over and over again, then complain about profit loss. In the beginning, we were so happy together – you made Final Fantasy, a game that changed lives, and you took that momentum to create amazing RPG’s on the Super Nintendo – they were legendary. I immediately was immersed in Final Fantasy 4, with Yoshitaka Amano’s artwork, with its seductive watercolor style, Nobuo Uematsu’s near unparalleled compositions, and most importantly of all, Hiroyuki Ito’s “Active Time Battle.” The character-driven plot was incredible, and shaped the way you would craft other titles, Like Final Fantasy 5 – bringing back the job system, and Final Fantasy 6, arguably your apex of the series.
"I'm coming to cast Level 5 Doom on your future profit margins!"
Eventually, once the Playstation came out, you were brave and ambitious – with titles completely out of left field! You had underrated gems like Einhander, killer titles like Xenogears, and others such as Parasite Eve, Brave Fencer Musashi, Ehrgeiz (though developed by DreamFactory), Threads of Fate, and Vagrant Story. These were games that weren’t Final Fantasy, but managed to wow gamers and garner dedicated followings large and small. Where did this passion go? Where did your sense of exploration go? You’ve been making missteps constantly, and I’m worried about you. I’ve learned to let Final Fantasy 8 and 9 slide, as while I didn’t like them, there seemed to be many that did – but you took all of the things you did wrong in both those games, and wrapped them up in one package with Final Fantasy 10, which to me, is where your path to self destruction started.
Pictured: Present Day Square Enix HQ
It was with the release of that game that I knew our relationship was taking a turn for the worse. You had Tidus, quite possibly your worst protagonist yet – who may even rival the atrocious Vaan from 12 (I AM BASCH VON RONSENBURG OF DALMASCA!), who makes the game nearly unplayable in his own right. The “Sphere Grid” is basically the precursor to the god-awful Crystarium system used in 13, which was slow, convoluted, and annoying. These traits, of course, inherited from the Sphere Grid. While the voice acting was okay, the dialogue was horrendous, and you eliminated overworld traveling by chocobo and controlling the airship – two big errors. The worst mistake of all (which again set the standard for future titles) was the game’s linearity. While this doesn’t seem to go into account as much for say, Final Fantasy 12, which was relatively open (I’d say refreshingly open, though overall I don’t count FF12 as a success), you took linearity to an entirely new level with Final Fantasy 13.
"Oh man where do I go next?! Oh yeah, straight."
How many hallways do I have to run down to get to the next boss battle followed by a cutscene? Hundreds apparently – I played through until I got to Gran Pulse, which is about as open as the game has been so far, and I just can’t stomach it anymore. I don’t like to hate on the guy, but Tetsuya Nomura should not be main character designer anymore – everything is riddled with belts and zippers, the hair colors are even crazier than the most oddball anime character you can imagine, the clothing designs make absolutely no logical sense, and it makes the characters unappealing even before you hear the nauseating voice acting. I needn’t go into details on the story, because honestly I had stopped caring about it about halfway through my play time, as words like “l’Cie” and “Fal’Cie” made me want to reach for the nearest living thing and strangle it.
"No worries, you can just Triple Raid the shit out of my face next turn."
I’m not going to ask you to make something that rivals the likes of Final Fantasy 6 or Chrono Trigger, because at this point by comparison to your most recent titles, they’ll forever be immortalized in the fans eyes as “When Square was still good.” What I will say is this – listen to the fans. You won’t be able to please everyone, and there will be people who have unbelievably high standards set for you – and it’s understandable, but don’t worry about attaining such a high goal, but take note of your missteps. Take a different approach to creating your characters – look back at what you did right with Kain and Cecil, or Terra and Locke, and take those ideas into account. You teased fans with your PS3 tech demo showing off the introduction of Final Fantasy VII, why not go on full force with it? I know in the past we’ve seen you say things like “It would take 90 years to remake Final Fantasy VII” and “We don’t like to make money,” but why not? You’ve got the resources – make it happen. What about the ever-so-neglected Chrono series? All you’ve done is port it to mobile devices, and while the DS port was great, that’s ALL YOU’VE DONE WITH IT. Chrono Cross was great, why not continue the story? If you put the same amount of effort into a new Chrono title that you put into issuing cease and desists to incredible non-profit fan titles, you could have had one by now. How about all of the Enix intellectual property you have access to? You could make a new ActRaiser, Terranigma, Illusion of Gaia, E.V.O., or hell Robotrek – all of these great, beloved games at your finger tips – yet you choose to completely ignore them and keep milling out substandard Final Fantasy games.
How I've felt after buying every Final Fantasy after VII pretty much.
Our relationship is now at the point where if we were on Facebook, it would be “Complicated,” and I’m at my wits end. I used to get excited for new Square games, but for the past decade, they’ve all been let downs. You refuse to see things from different perspectives, and you refuse to see the big picture. You ignore the fans (though for some reason, there’s actually a fan base for the Final Fantasy 13 “series”) and have now alienated your core audience that have been following you since the late 80’s/early 90’s. I don’t know how to put this, but I think we need to go our separate ways. I’ll always hold onto the memories of when you were innovative, and crafted deep, immersive gameplay experiences, and I’ll cherish them – but you’re not what you once were, and since you seem destined to continue down your poisonous path, I can’t continue down it with you. Goodbye for now, SquareEnix, if you ever decide to wake the fuck up, grow a pair, and pull your drowning company up to the surface, I’ll happily put my faith back in you, but for now, like Nomura’s character designs, my faith in you is looking like complete shit, and (with any luck) probably ruining your day.
Comments