I tried but I don't play multiplayer and soon glazed over part way through the single player in Halo 2.
Good blog though
On 01/04/2014 at 08:41 PM by Casey Curran See More From This User » |
I've been wanting to write this for a while, but Blake recently wrote something once again condemning this series, and I really think a good portion of the hate against this series is misdirected. Now, this is not directed at people who just don't like or don't get Halo (SanAndreas, I'm looking at you). No, this is for people who act like Halo is something that makes gaming worse, a series that should have never existed. That it didn't earn it's spot as one of gaming's greats. To that, I say bullshit.
The main thing that makes me love Halo as an FPS is that everything around it is built for a game. The story, universe, everything is specifically designed for a video game. Take the Covenant, for example. Every single enemy is designed to pop out and feel very distinct. You know a Grunt, Jackal or Elite when you see one. Which is important because each has their own strategy to take them out, a sweet spot or weakness to exploit with that. With a large variety of enemies to fight, this gives the shooting a lot of variety.
The Flood also means three way firefights. Which are indisputably awesome.
Master Chief has no depth or personality, sure. But as a one man army against a group of aliens, he's awesome. This is why he could only work as a video game protagonist. The meat of what there is to enjoy is not in any plot or character development, but the gameplay. So when he just says a few badass things in a badass way, that's all you need for a memorable video game character.
In fact, I wish more games would take this kind of approach if story is not a draw. Don't waste time fleshing out characters or a plot when for the sake of it, just get the basics down and let the gameplay speak for itself. It's even one of the reasons why I was less interested in 4's cutscenes, there was too much focus on fleshing out Cortana and Master Chief's relationship when it wasn't that interesting.
I bring these up because I seldom see an argument against Halo without bringing up how bland the story, universe, and characters are. This is a game after all, and there shouldn't be anything wrong with a game focusing on gameplay. But even then, I love the Covenant outside a game. I think their religious cast system is pretty fascinating and gives their culture some depth. Are they as interesting as the races in Mass Effect? No, but not every game needs a Mass Effect sized story and universe. Sometimes they can just be good at a few things in terms of story and let the gameplay speak for the rest.
Good overall character? Not really. Good video game character? Definitely.
Speaking of gameplay, there are really only two arguments I ever hear against it: Regenerating health and two weapons. Let's focus on the first one, something which only half the games in the series (2, 3, and 4) actually do have. The rest have regenerating shields and once their gone, anything else you lose is gone until you find a health pack. And in Halo, this works just fine.
See, one thing that separates Halo from Doom is that you're facing enemies with guns. Not slow moving projectiles or melee attacks, bullets that hit you quick. Meaning you are expected to get hit without necessarily doing anything wrong. With Halo's health system, however, there's nothing wrong with that. You just shrug it off and try to take out a group of enemies before your shilds wear down too much. If there's too many, get creative. Use grenades, find a heavier weapon, find somewhere to take cover between shots.
Try turning a few of these on Legendary and telling me regenerating health makes it too easy.
The last part is what gets flack, but it's always an easier said than done thing. And what makes it so is the enemy AI. Take cover too much, and the enemy will expect you too, then throw a grenade or try to flank you. Areas are even designed so there are spots to take cover, but relying on them is too risky for you to rely on them. Seriously, go play through any Halo on Legendary and tell me you could get through just by finding somewhere to take cover. Especially in the giant battlefields full of vehicles and over two dozen enemies.
Half Life 2 was able to design a shooter with guns used against you and a health bar, sure. But there are some differences between Half Life and Halo. Half Life's a lot more linear and enclosed, there's not much like Halo's large battlefields. Even the more open areas aren't really as big as Halo's giant ones. And when they do exist, they're shorter and the game's always liberal with its health packs. This is based on my playthrough of HL2, so maybe the episodes do something different in the episodes, but Half Life's health works in Half Life, not Halo is the point I'm going for.
See, regenerating health is not bad in and of itself. It is bad in a large number of contexts, which many FPS developers do not understand. It's easy for the game to just end up being "take cover here when you take too much damage." This can be due to the enemy AI, the area design, or the mechanics behind the weapons and health. Yet Halo is designed so these all work in their context. That's why Halo works.
Let's go to the other point, the two weapon slots. Like regenerating health, it does limit you severely in most games and circumstances. Yet Halo was designed around it. Unlike say, Bioshock Infinite, Halo litters weapons everywhere. After taking out a group of enemies, you usually have three to five weapons you can take with you after that. That's not even counting the weapons your allies offer you, or may be just lying around unused. I'll go through the average level of Halo using eight to ten weapons. Rarely less and sometimes more, but I'm often using just as many weapons as a weapon wheel offers.
This ties into the diversity among enemies. Certain enemies have their own weapons and don't stray far outside these areas. So by offering a large variety of enemies, each with a couple weapons specific to themselves, there's always a plethora of weapons to grab. It's very different than Bioshock Infinite where the game basically forces certain weapons in your hand by making it the only one around and therefore the only one you can get free ammo for.
Then I might as well address the last elephant in the room, this idea the series has never changed. Bullshit. Halo's always been adding new features and modes between games. Halo 2 gave online multiplayer. 3 gave online co-op (with I might add some excellent features to make co-op a step up from the average FPS) and Forge. ODST gave Firefight mode while Reach revamped all the mechanics and basically rebuilt the engine from scratch. 4 then added Spartan Ops, but I felt its contributions to the campaign were less signficant.
Even when you factor ODST and Reach, 6 (more like 5&1/2) games in 11 years is not that bad.
Because Halo does a damn great job of diversifying its campaigns. 2 gave a new character with the Arbiter, 3 took full advantage of the technology with things like the double Scarab fight and battlefields that required more processing for one fight than the original Xbox could handle for a full game. Reach then took that power 3 added and gave an insane amount of variety where every level felt more distinct from the other than any Halo before it.
If you don't get Halo, fine. I'm not going to argue against that. Like what you like and enjoy that. But on the other side, it's not a bad game or series.It's reputation and the changes are the only reason I really feel it gets hate. If it flopped, it would be a cult classic. And it can't help that other games copy it. Hate the copycat games and the developers that don't have the balls or brains to think what their game really needs, not what they're copying. That's just stupid.
I honestly tried to like Halo, but it is just such a mess of a game that I grew to hate it. Also it did not help that they had all the celebrity hype with Justin Timberlake and the like playing it. I felt like it was being pushed on me and others then. Almost like, look you will be cool if you play Halo. I completely respect your opinion on the game and this very well written piece, but I will never like this game.
I'm not a big fan of Halo, but so many people like it that there must be something good about it. Just because you don't like a game doesn't mean it's always bad. Tha't why you don't see me bashing stuff like Call of Duty. I may not like them, but that doesn't make them bad games.
Marathon was my first FPS ever, so I have been a fan of Bungie for quite some time. That is probably the biggest reason that I have been a fan of Halo. That and probably the voice actor that they got to play Master Chief.
I think that Halo did a lot of things right. I loved how the levels were huge and actually felt like a battefield. I love how you know exactly who you need to kill in multiplayer, they are going to be either red or blue. I cannot tell you the difference between any of the weapons in the current Call of Duty games, but I can tell you exactly which weapon in Halo is best in each situation. Regenerating sheilds make so much sense in a purely science fiction universe, not so much in the Call of Duty universe.
I like that you brought up the difference between a shooter like Halo and a shooter like Half-Life. Halo does what it does well and Half-Life does what it does well. They are two completely different types of shooters that you really can't measure side-by-side.
I will defend Halo until my dying breath (well, the Bungie ones anyway), but I am fairly sure I could never muster a defence as good as this one. Well done!
I never had the original xbox so I never really played much halo unless I was at a friends house and we were doing multiplayer with networked consoles. It was extremely fun. I am just now playing the campaign for the first time with the anniversary edition and I enjoy it. I'm not all that into the story and still hav'nt figured out how so many people went bananas over it but it is a fun shooter and the AI must have been something spectacular at the time. It isn't perfect, yet by no means do I think it is a bad game. I guess some people have to hate something when it gets popular. That never bothers me much as I make my own decisions if I feel something is good or not.
Halo was like the biggest game for me at the begining of this century. I didn't ever get into multiplayer, but I loved co-op play. For the me the series only got better until the crowning achievement of Reach. Halo 4 has some changes that bothered me and made it a little less fun, but I still follow the series in all its forms: games, books, comics, and I guess a TV show coming soon from Spielberg.
I don't get the bashing. I'm not particularly interested in COD (the modern warfare ones) or Battlefield games, but I don't have anything bad to say about them. They're good for what they are. I may even try them someday. But I'm a Halo guy. I like my scifi and my amped up super soldiers and Halo does that better than anyone.
Firstly: It's great when someone disagrees with me so much they feel inclined to make their own blog. Kinda makes you feel like you've accomplished something lol.
Secondly, read the comment I left on your post in my blog. Halo isn't a bad game. The games that copied it were, and was one of the first to implement a lot of things I hate about modern shooters, hence why I targeted it. I dislike Halo. It's not for me. But it's FAR from a bad game, despite anything the old, more opinionated side of me has said.
I want to replay Halo and see if I'll ever like it, but I just can't play shooters on a gamepad anymore. It feels wrong to me. That's not a condemnation of controllers, because they're excellent for most other things. But not shooters, which is why I'll never give Halo another chance lol.
Okay, it's just that's not the impression I got from reading your blog. Also, I disagree that it's fair to criticize it for inventing those things. Those things work perfectly in Halo. For that game, it was good they were invented. If they weren't invented, the FPS's that copied those systems would copy something else that fit as equally terribly or may have even made a completely different type of game that was a mess in its own right. Like I said before, it's like hating Resident Evil 4 because you hate survival horror games turning into action games.
This remains the only FPS shooter that I've ever been comfortable coming back to. I still log on Halo 4 MP every now and then. While I don't do marathon MP runs like I did with Halo 3, I appreciate how the controls are still memorable and the environments/maps are still easy to navigate around. It remains a series that I feel I'm adequately proficient at to continue online MP. I'm not high ranking in any game but I still feel comfortable with it. As much as I have had enjoyment with Gears of War or COD: MW2, I can't seem to go back to those.
Most will argue that the changes throughout may have hampered their enjoyment (people still bitch about Reach's powerups) but I've always felt that the fundamental controls never changed. It's felt pretty consistent.
Now, as I've posted before: NO FUCKING IDEA what's going on plotwise. And it doesn't matter somehow.
Before Halo came along, the last FPS I played was Duke Nukem 3D (SAT). I read Halo was good, so I gave it a change and I enjoyed it. I only played the 1st game and some of the 2nd. My oldest son loves Halo. He owns all the games and played through them all. One of these days I'll play through the games with him.
Thanks for the shout-out. Surprisingly, though, when I first got my 360, one of the first games I got with it was Halo 3. And I actually spent a fairish amount of time on it. I wasn't great at it, but for the most part I had fun, as long as my mic was muted or I was playing with friends. The actual people playing were mostly assholes, however, and when you consider that during the game, you can only talk to your teammates, that brings to mind the old cliche "With friends like these, who needs enemies?"
Before I finally gave up on Halo 3, my finest moment in the game came when I was playing team deathmatch. I was in one of the big Wraith tanks, I aimed and fired at an enemy that was dead in my sights, and some dumbass from my own team runs out in front of me and gets his ass blasted. The dumbass then gets on his mic, screaming about how I ruined his killstreak and for everyone on the team to "kill the n****r f****t." Next thing I knew, my teammates were after me. The other team must have wondered why our team suddenly stopped attacking them. Anyway, after I realized what was happening, I drove my Wraith over to our base, parked it there, and invited my "allies" to bring it on. Long story short: We were up by about ten points when the friendly fire incident happened, and my team was down twenty before they finally booted me in desperation. That was my proudest moment in Halo 3.
Halo 3 is the only Halo game I own. I didn't bother with ODST, Reach, or Halo 4, and I have no plans to buy an Xbox One in the foreseeable future, so that leaves out Halo 5. But honestly, although Halo isn't my cup of tea, I greatly prefer its style of gameplay and artistic design over the likes of Call of Duty or Battlefield.
Really great blog Greenman, it covers everything I really love about the saga and you articulated everything I had tried to say but didn't know how to express about Halo.
I also should say that even if Goldeneye popularized the FPS's on consoles, it was arguably Halo that made the genre so big on the consoles.
Thank you@! that pretty much covers most of the issues that people drag up when it comes to halo. I never reall;y understood most of the arguments themselves on those issues when if you look at the game as a whole there is alot more offered than what could be originally precieved.
Even the argument about playing as the Arbiter holds little water with me even if I didn't care for it much myself. It could be too confusing for some but it added more depth to the story that very few games ever bother with.
But I'm not sure how to explain the "Library" levels in the games.
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