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Kingdoms of Amalur: Reckoning

38 Studios, Big Huge Games Lay Off Entire Staff

379 employees are now without work.

Things haven’t been exactly sunshine and roses for Kingdoms of Amalur: Reckoning developers 38 Studios and subsidiary Big Huge Games.  The Curt Schilling run studio has been making national headlines for all the wrong reasons, initially missing the first payment of a $75 million dollar loan to the state of Rhode Island – the repercussions for which are starting to hit home.

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Kingdoms of Amalur: Reckoning "The Legend of Dead Kel" DLC Announced

The first story-driven DLC will also include a whole new continent.

Kingdoms of Amalur: Reckoning is getting more DLC with the announcement of The Legend of Dead Kel, the first DLC for the game to be story-driven. Players will travel to the island of Gallows End, a new continent to explore, and encounter new enemies and side quests, as well as new weapons and items.

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Kingdoms of Amalur: Reckoning Review

Curt Schilling’s 38 Studios knocks this one out of the park.

It’s hard not be struck by deja vu while playing Kingdoms of Amalur: Reckoning, as it’s an amalgamation of every major Western RPG of the last five years. The art style and vibrant color palette are heavily inspired by World of Warcraft, the loot system rivals that of Borderlands, and the character development is an interesting Dragon Age: Origins/Fable hybrid. While Reckoning is quite liberal in its search for muses, it expands beyond many of them to forge a unique identity. Reckoning is to the games it borrows from, as baseball is to itself from 40 years ago; the concepts are basically the same, but everything is on steroids, making it far more enjoyable.

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Kingdoms of Amalur: Reckoning - Launch Trailer

Kingdoms of Amalur: Reckoning will be available for the PC, PlayStation 3, and Xbox 360 on February 7, 2012.

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Kingdoms of Amalur Includes Day One DLC in the Box

A nice freebee, or insidious anti-used marketing tactics? You decide.

Online passes are a touchy subject in the realm of gaming. Initially explained as a way to defer costs of running and maintaining servers and community for online multiplayer focused games, the pass has become something else entirely. Batman: Arkham City hid away the much-publicized Catwoman missions behind an online pass, and it seems like Kingdoms of Amalur: Reckoning is going the same route. Or is it?

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Kingdoms of Amalur: Reckoning Video Preview

Join JD as he covers the demo for Kingdoms of Amalur: Reckoning.

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Amalur Demo Coming Next Week

Cross promotion with Mass Effect gets gamers free in-game swag!

Kingdoms of Amalur: Reckoning has quickly become one of this year’s most highly anticipated titles, and even though its release date is only about a month away, gamers will get an early opportunity to get a peek at 38 Studios’ first release via a demo coming to the PlayStation 3, Xbox 360 and PC next week.

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Kingdoms of Amalur: Reckoning Preview

The hardcore RPG fan may have a new banner to rally around.

Starting life as an MMORPG, Kingdoms of Amalur: Reckoning has morphed into one of the more interesting original IPs to be released next year.  The game is being developed by industry newcomer 38 Studios and strategy game developer Big Huge Games.  These names may not carry much weight, but they have some serious big name talent working on Reckoning’s game world, most notably being revered fantasy author R.A. Salvatore and comic god Todd McFarlane who have created the game world and artwork respectively.  Lesser known, but still a heavy lifter in his own right, is Ken Ralston who was the lead designer on Morrowind and Oblivion.

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