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#R-Type

Super R-Type Review Rewind

May the Force be with you

The early R-Type series was one of the biggest icons during the shoot ‘em up genre’s younger years. After the success of the original arcade game, Irem followed up with R-Type II in 1989. It featured slightly prettier graphics, more power-ups, and an upgraded wave cannon. Two years later in 1991, the game was remade as Super R-Type for the Super Nintendo-- one of the first games for the system.

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Nerds Without Pants Episode 46: Community Planning

This one's on you, PixlBits!

Well, look who decided to show up! Angelo is back, and he’s here just in time for an awesome edition of Nerds Without Pants brought to you by…you! Yep, this episode was orchestrated by the awesome PixlBit community, and it’s kind of special.

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Nerds Without Pants Episode 43: Respect Our Authoritah!

Only minimal Final Fantasy talk. We promise.

Hello again! After that jam-packed 3 hour long Final Fantasy episode, it's time for the Pantsless Ones to get back to talking about games. As is NWP tradtion, we get sidetracked. A lot.

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R-Type Review Rewind

In space, no one can hear you flicker.

When R-Type showed up on the arcade scene in 1987, it was a force to be reckoned with. Thanks to its razor-sharp graphics and techno-organic alien atmosphere, the game quickly became considered to be one of the best shoot 'em ups (SHMUPs) of its time, rivaling the popularity of the Gradius series. With this arcade gem's success, it was only logical that it should be ported to every major home console, right? In theory, yes, but in reality, it saw a release on only two video game systems compared to being ported to at least eight personal computer systems at the time. Of the scarce home console releases, the Sega Master System saw a port of R-Type in 1988. Although faithful to the arcade version in terms of content, the game takes a nosedive when the action gets heavy.

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